Who am I?
I am a hobbyist game developer with a focus on C# and the Unity engine. Most of my projects feature some kind of procedural generation, and many are more like generative art than they are games.
Procedural cyberpunk cityscape
Satellite tracker using data from CelesTrak.com
Plant using a procedural mesh
Other than C#, I have developed applications with Python and C++, and explored different sub-fields of computer science such as 3D rendering and machine learning.
Many of my older projects, both solo and collaborative work, can be found on github or itch.io (links at the top of the page).
Recently I have begun learning Blender and Substance Designer so that I can improve the visual quality of my Unity projects.
Purpose of This Blog
I intend to use this website as a record of progress on my projects, to keep track of work done, to explain what I'm doing and why, and to document technical challenges I encounter and how I solved them. My goal is to post at least once a week, summarizing everything done since the previous post.
If you have any questions about my work, feedback, or if you want to collaborate on a project together, you can leave a comment here or email me at [email protected]
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